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there appears to be a bug with the rotation algorithm when the block can't actually rotate? the block gets pushed 1-2 tiles to the left without rotating and overwrites any pre-existing tiles
should be fixed now, thanks for pointing that out
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there appears to be a bug with the rotation algorithm when the block can't actually rotate? the block gets pushed 1-2 tiles to the left without rotating and overwrites any pre-existing tiles
should be fixed now, thanks for pointing that out