Vector Harvest
Vector Harvest
Small arena. Endless swarm. Build something powerful.
Vector Harvest is a minimalist auto-fire survival game about turning a simple geometric unit into a crowd-clearing machine. Your weapons aim and fire automatically—you move, collect credits, and choose how your build evolves.
Spread fire, shatter frozen enemies, chain lightning through crowds, deploy mines, or invest in regenerating shields and hold your ground.
Build your own combination
- 53 unique upgrade tracks across 14 systems. Explore circular constellations with clear descriptions and direct purchasing.
- Keep growing. Buy one, five, or the maximum affordable ranks—without repeating upgrade cycles.
- 16 hybrid recipes. Combine two, three, or four upgrades to unlock effects such as imploding explosions, shield-powered lightning, and returning blades that recharge your defenses.
- 60 level-up adaptations. Choose one of three cards to change how your build behaves, separately from credit purchases.
- 8 powerful Relics. Save for expensive, run-changing abilities.
- 150 enemy types and variants. New enemies appear over time as waves grow tougher and more crowded.
Open the shop whenever you need a breather—the action pauses while you upgrade. Experiment with combinations, choose your player shape, and see how far your build can go.
Controls
- Move: WASD, arrow keys, or click and hold/drag in the arena.
- Aim and shoot: Automatic.
- Upgrade shop: Space.
- Inspect an upgrade: Click its symbol.
- Purchase: Click its price; choose 1, 5, or Max affordable ranks.
- Navigate constellations: Drag to pan; mouse wheel or buttons to zoom.
- Unit stats: Tab.
- Pause / close panels: Esc.
- Level-up choice: Click a card or press 1, 2, or 3.
- Sound: Mute button and volume slider in the header.
Play in your browser. Desktop keyboard and mouse recommended.
All upgrades last for the current run. There is no save/resume or permanent progression; refreshing the page starts fresh.
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | sp1 |
| Genre | Action, Survival |
| Tags | 2D, Arcade, Bullet Hell, Incremental, Lesbian, Minimalist, Singleplayer, Survivor-like, Top-Down |
| AI Disclosure | AI Assisted, Code |

Comments
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cool game, got laggy between wave 26 and 27 for me :)
Please add fullscreen
I agree with Daniel. Upgrade system is too complex and fiddly. Way too much clicking and options.
My biggest suggestion: I think the upgrade tree needs to have a "Buy whole cycle" button. For example, if I have 100,000 credits but haven't upgraded Multishot at all, I shouldn't have to click 16 times to get all the upgrades for one cycle to unlock the next cycle... where I then need to click 16 times, etc. Definitely needs a button to just buy the whole cycle.
I also got to the point where the screen is clear and I'm just killing enemies off screen. Upgrading anything seems redundant at this point. Maybe scale the enemies harder and move some upgrades into permanent upgrades for future runs. Makes it more of an incremental, but once you're killing everything without seeing it, the game ends when I'm only at 24/480 skill constellations finished.
reworked it to make more sense and flow better. less things to click
Interesting game, but the upgrade system is overly complicated. You spend as much time there as playing. You have to hover over the upgrade to see it then buy upgrade without accidentally hovering over anything else first. Just make it so you click to buy. And there's way too many layers in the upgrade menu.
i wanted people to essentially get lost in the upgrades to always feel like theyre building something new. but maybe after reading this i think i may have went a little overkill lol